Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
1,014 Comments
jungle 4 Oct @ 11:50am 
Love this mod, it's everything i've ever wanted in gmod; explore maps, kill stuff, buy weapons from the workshop. Awesome work! Godspeed to the devs
MerekiDor  [author] 4 Oct @ 7:56am 
@Bruurbs
That used to be the gameplay in Beta version of the addon. It was, however, horribly easy to complete objectives and escape without ever running into enemies. So much for "shooter" gameplay. It was neither a proper stealth shooter (because these rely heavily on map layout, which we do not have, because this is gmod) nor a proper swarm shooter. Better be one thing proper, than both horribly.
leсаня 4 Oct @ 3:10am 
мне нравится это :steamthumbsup:
Vaele 3 Oct @ 8:38pm 
This is so peak! Fantastic job. Thanks.
Bruurbs 2 Oct @ 10:05pm 
It'd be nice to get something like this where the enemies don't immediately know where you are, so that more of the maps gets used as the enemies spawn in.
MAlwArEMimiC116 2 Oct @ 10:17am 
Офигенно
штрафы-гибдд.ru 30 Sep @ 1:46pm 
Лучшее пока что нечего не видел в гмоде :coolsam:
limonwins 29 Sep @ 8:17pm 
до момента, когда друг накидал мне модов, было все нормально, сейчас пытаюсь понять, какая хрень ломает всю малину.
limonwins 29 Sep @ 8:16pm 
Прикол, у меня нпс, спустя минут 5 миссии, просто на месте стоять начинают. Я хз че с этим делать(((
Jonesite 29 Sep @ 5:20pm 
is there any way for me to automatically set the default price because every time i play its set to 0 and i have to select everything again
pootis spencer here 28 Sep @ 9:46am 
Is This Compatible With VManip Mods?
artemiter Coder 28 Sep @ 12:01am 
лучший режим!
Totally Not Ed 26 Sep @ 8:46pm 
I think it's the Slime Girl Island map that freezes it.
Totally Not Ed 26 Sep @ 5:37pm 
It works with only custom Sweps installed. So I think the PlayerModel Selector mod is the one causing problems.
JonahSoldier  [author] 26 Sep @ 12:03pm 
@braindamaged
Still works on my end and the addon hasn't been updated recently, go check if you've installed anything that's breaking it recently.
za_monolit 26 Sep @ 11:57am 
я когда захожу на карту ничего не происходит помогите пожалуйста
very good concept and gamemode, great work
braindamaged 25 Sep @ 10:51am 
Why are all custom weapons in the shop suddenly missing?
JonahSoldier  [author] 24 Sep @ 10:59am 
Do you have other addons enabled
Totally Not Ed 24 Sep @ 12:49am 
Game freezes on load
Then after a long while, crashes.
str4t0s 21 Sep @ 12:06pm 
any chance of compatilibity with death animation mods, reagdoll etc?
Zack 20 Sep @ 2:14pm 
add striders pls
Jared-Over-Dawn 20 Sep @ 6:47am 
why does my turrets keep falling into the floor?
>) 18 Sep @ 6:14am 
Free sweet tip for those using TacRP and frustrating about not able to blindfire: just uncheck the "blindfire radial menu" option and you will be fine, press +zoom and movement keys then to blindfire as normal
nixongame 18 Sep @ 5:39am 
amazing addon but its hard to find weapons that fit this gamemode any recommendations?
JonahSoldier  [author] 18 Sep @ 4:34am 
Not normal then. Check if any other addons you have installed are doing it.
yeeetmeme_yogurtmaxxer 17 Sep @ 4:28pm 
@jonahsoldier i'm not playing sentinel
SVDuh 16 Sep @ 10:09am 
read the faqs, -<- you can't even make it an optional setting?
SVDuh 16 Sep @ 10:08am 
can you allow custom playermodels/C hands?
Nesigmohka1 16 Sep @ 5:01am 
Привет скачал я моды на оружие это FA:S 2.0 CW 2.0 и M9K так вот. Случилось такая проблема что оружие почему то не появилось и я играл просто с одними базовыми пушками из халф лайфа 2 до этого я качал оружие ARcCW и TacRP всё работало но вот только я скачал эти моды которые в начале я сказал так они не работают не появились в магазине в старте как можно починить? Или это же всё таки баг?
JonahSoldier  [author] 16 Sep @ 3:40am 
Are you playing sentinel
yeeetmeme_yogurtmaxxer 16 Sep @ 1:02am 
i'm not sure is this a glich or not but for some reason i super slow, like my movement speed is slow, is this normal or not?
Totally Not Ed 15 Sep @ 7:01pm 
This Mod is peak but it's a pain to find compatible maps
Veil' 15 Sep @ 4:03pm 
i spawn, but the map is all glitchy with source errors, its everything, ill check if have something with my mods, and try compairing it
одиночка 15 Sep @ 8:07am 
А как сложность игры поменять? 1 кнопкой.
одиночка 15 Sep @ 6:11am 
Здравствуйте дорогие разработчики! Хотел пожелать вам всего наилучшего за такой прекрасный мод! С не терпением жду обновления! Продолжайте в том же духе!
>) 15 Sep @ 6:01am 
I wish we could use the blindfire feature from TacRP base, and the legendary lean mod as well. Any chance we get those features back anytime soon?
ƎNA 14 Sep @ 12:36am 
Симулятор шторм Z
gridstream 13 Sep @ 6:52am 
И да жду других зомби и так далее за сторону врагов
gridstream 13 Sep @ 6:51am 
а как танки вызывать?
Ligma 12 Sep @ 7:44pm 
alright, looking further it seems that while using the console keybind doesn't work (at least for me) both in the pause menu and the pre-game menu, using shift+esc works. it would probably help noobs, which the screen seems to be catering to, to point out this in the "generate it yourself" screen, though i still think it should be dismissable, for better using certain tools like navmesh optimizer. sorry for the trouble, whoops
MerekiDor  [author] 12 Sep @ 11:01am 
@Ligma
I am pretty sure that the "no navmesh" screen doesn't prevent the menu/console from opening. I should know because I literally used a console while developing that screen, and also the fact that opening the pause menu cannot really be overridden by addons, and you can see the console while in the pause menu.

@Coby
There should be other mods (PAC3 as a sure option comes to mind).

@w.black57
There's no consistent format for creating SWEPs (especially melee weapons and "consumables"). We had enough trouble detecting guns as they are, because every base considers it their duty to deviate from the format in weirdest ways possible. Therefore this is probably not possible to generate automatically reliably at all. You should manually override their prices in the Server Settings. Also, no, I've never seen this video in my life, it's not an easter egg.
Ligma 10 Sep @ 4:33pm 
(or a button to dismiss it and continue to wandering about without objectives i guess)
Ligma 10 Sep @ 4:25pm 
just a quick thing, could you make an option to disable the "no navmesh" screen? i usually just generate it when loaded, but you can't open the console from this screen...
♥NikoStar♥ 10 Sep @ 9:11am 
going try this mod my self but a real question can this work with TF2 maps?
Coby 9 Sep @ 11:59pm 
It's crazy that we can't set our own playermodel without using some weird broken mod lmao. I want to use this in singleplayer, so it won't break the "atmosphere"
w.black57 9 Sep @ 6:09pm 
Some weapons from the workshop has their frag grenades insanely expensive for some reason. idk if its intended to be an easter egg to: https://www.youtube.com/watch?v=RVqL8ACraBg :laughing_yeti:
KiKo43 9 Sep @ 4:29am 
а режим может поддерживать ботов?
мод крутой)
MerekiDor  [author] 8 Sep @ 9:06am 
@Ligma
More mafia? I guess you could say that, though probably not in the way you think, or in a way that would satisfy you. It is unlikely that factions would get more rep than they do, but there might be more mafia-themed terminals and features in the future.
As for locating spawners and polyps: I'm really not sure how to improve spawners' visibility, but I do want to improve polyps by making their red gas pulse from polyp's position rather than just stay as a cloud. This will come eventually.
And lastly: Yes, portals used to have a 0.2% chance to spawn a different faction before, now it's 10% because it was so rare that a lot of people assumed it to be a bug. Now it's more common, so even MORE people can assume that it's a bug! :)
MerekiDor  [author] 8 Sep @ 9:06am 
@hardslaw
Nope, because friendly NPCs are just worse turrets (they don't stay where you need them to, they die faster, and they can be easily mistaken for enemies in a gamemode that is already about literally killing NPCs ) This has been suggested many times and might be a gimmick for a new mission type in the future, but definitely never as a stratagem, because there really is no difference between a turret and an NPC if you think about it.