Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
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Mis à jour le : 11 aout à 7h39

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Mis à jour le : 9 aout à 10h27

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Mis à jour le : 7 aout à 6h52

Allow console commands to be called by dedicated server consoles.

Mis à jour le : 7 aout à 5h50

Fixed evac trampoline glitch.

Mis à jour le : 7 aout à 4h32

Various fixes, Patrons in special-thanks section, custom replacement for hl2 ammo-crates, tracking valid maps

Mis à jour le : 6 aout à 6h03

fix es. .

Mis à jour le : 5 aout à 10h28

Optimisation & fixes

Mis à jour le : 5 aout à 3h15

Updated evac physics model. Some attempted fixes.

Mis à jour le : 4 aout à 10h08

Fixed map thumbnails

Mis à jour le : 4 aout à 3h02

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.