Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Wyświetlanie 11-20 z 72 pozycji
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Aktualizacja: 11 sierpnia o godz. 7:39

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Aktualizacja: 9 sierpnia o godz. 10:27

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Aktualizacja: 7 sierpnia o godz. 6:52

Allow console commands to be called by dedicated server consoles.

Aktualizacja: 7 sierpnia o godz. 5:50

Fixed evac trampoline glitch.

Aktualizacja: 7 sierpnia o godz. 4:32

Various fixes, Patrons in special-thanks section, custom replacement for hl2 ammo-crates, tracking valid maps

Aktualizacja: 6 sierpnia o godz. 6:03

fix es. .

Aktualizacja: 5 sierpnia o godz. 10:28

Optimisation & fixes

Aktualizacja: 5 sierpnia o godz. 3:15

Updated evac physics model. Some attempted fixes.

Aktualizacja: 4 sierpnia o godz. 10:08

Fixed map thumbnails

Aktualizacja: 4 sierpnia o godz. 3:02

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.