Garry's Mod
Map Sweepers | EXTRACTION SHOOTER
Mostrando 11-20 de 72 aportaciones
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Actualización: 11 AGO a las 7:39 a. m.

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Actualización: 9 AGO a las 10:27 a. m.

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Actualización: 7 AGO a las 6:52 a. m.

Allow console commands to be called by dedicated server consoles.

Actualización: 7 AGO a las 5:50 a. m.

Fixed evac trampoline glitch.

Actualización: 7 AGO a las 4:32 a. m.

Various fixes, Patrons in special-thanks section, custom replacement for hl2 ammo-crates, tracking valid maps

Actualización: 6 AGO a las 6:03 a. m.

fix es. .

Actualización: 5 AGO a las 10:28 a. m.

Optimisation & fixes

Actualización: 5 AGO a las 3:15 a. m.

Updated evac physics model. Some attempted fixes.

Actualización: 4 AGO a las 10:08 a. m.

Fixed map thumbnails

Actualización: 4 AGO a las 3:02 a. m.

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.