Garry's Mod
Map Sweepers | EXTRACTION SHOOTER
Se afișează 11-20 din 66 intrări
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Actualizare: 5 aug. @ 10:28

Optimisation & fixes

Actualizare: 5 aug. @ 3:15

Updated evac physics model. Some attempted fixes.

Actualizare: 4 aug. @ 10:08

Fixed map thumbnails

Actualizare: 4 aug. @ 3:02

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.

Actualizare: 1 aug. @ 9:26

Various fixes, optimisations, and an addon integration.

Actualizare: 31 iul. @ 1:39

Various fixes.

Actualizare: 30 iul. @ 21:30

More fixes & logging stuff.

Actualizare: 30 iul. @ 20:49

Bug fixes & more error logging.

Actualizare: 29 iul. @ 18:09

Damage scaling system tweaks, fix sniper dealing damage multiple times (and reduce firerate), Bigger NPC-team prompt + you

Actualizare: 28 iul. @ 23:39

Evac music & fixed CFC/ZMod rocket launcher prices calculating wrong.