Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Visar 11–20 av 72 poster
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Uppdatering: 11 aug @ 7:39

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Uppdatering: 9 aug @ 10:27

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Uppdatering: 7 aug @ 6:52

Allow console commands to be called by dedicated server consoles.

Uppdatering: 7 aug @ 5:50

Fixed evac trampoline glitch.

Uppdatering: 7 aug @ 4:32

Various fixes, Patrons in special-thanks section, custom replacement for hl2 ammo-crates, tracking valid maps

Uppdatering: 6 aug @ 6:03

fix es. .

Uppdatering: 5 aug @ 10:28

Optimisation & fixes

Uppdatering: 5 aug @ 3:15

Updated evac physics model. Some attempted fixes.

Uppdatering: 4 aug @ 10:08

Fixed map thumbnails

Uppdatering: 4 aug @ 3:02

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.