Barotrauma

Barotrauma

Tidebreaker Arsenals
Showing 21-30 of 45 entries
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Update: 28 Jul @ 5:27am

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Update: 27 Jul @ 10:45am

-Misc changed

Update: 27 Jul @ 2:07am

-Misc Fixed

Update: 26 Jul @ 2:38pm

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Update: 24 Jul @ 12:36pm

-Anti-Tank Rifle misc fixed.

Update: 24 Jul @ 11:45am

-Rename the ATR to "RAATR-71 Hellslayer"

Update: 24 Jul @ 9:36am

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.

Update: 23 Jul @ 12:02pm

-Anti-Tank Rifle [and ammo] now required to have 65 reputation with coalition to buy. (increase the price as well)
-Changed coalition reputation needed for MMG Tempest: 35 > 55

Update: 23 Jul @ 10:28am

-Reduce Flash Powder crafting cost for Hel-Magazine.

Update: 22 Jul @ 1:07pm

-MMG Tempest now required 60 weapon skill to used.