Barotrauma
Tidebreaker Arsenals
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Aggiornamento: 4 ago, 2:56

-Misc fixed

Aggiornamento: 4 ago, 2:42

Aggiornamento: 4 ago, 0:57

Aggiornamento: 29 lug, 12:08

-Misc Fixed

Aggiornamento: 28 lug, 5:27

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Aggiornamento: 27 lug, 10:45

-Misc changed

Aggiornamento: 27 lug, 2:07

-Misc Fixed

Aggiornamento: 26 lug, 14:38

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Aggiornamento: 24 lug, 12:36

-Anti-Tank Rifle misc fixed.

Aggiornamento: 24 lug, 11:45

-Rename the ATR to "RAATR-71 Hellslayer"