Barotrauma

Barotrauma

Tidebreaker Arsenals
Viser 21–30 av 46 bidrag
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Oppdatering: 29. juli @ 12.08

-Misc Fixed

Oppdatering: 28. juli @ 5.27

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Oppdatering: 27. juli @ 10.45

-Misc changed

Oppdatering: 27. juli @ 2.07

-Misc Fixed

Oppdatering: 26. juli @ 14.38

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Oppdatering: 24. juli @ 12.36

-Anti-Tank Rifle misc fixed.

Oppdatering: 24. juli @ 11.45

-Rename the ATR to "RAATR-71 Hellslayer"

Oppdatering: 24. juli @ 9.36

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.

Oppdatering: 23. juli @ 12.02

-Anti-Tank Rifle [and ammo] now required to have 65 reputation with coalition to buy. (increase the price as well)
-Changed coalition reputation needed for MMG Tempest: 35 > 55

Oppdatering: 23. juli @ 10.28

-Reduce Flash Powder crafting cost for Hel-Magazine.