Barotrauma

Barotrauma

Tidebreaker Arsenals
Ergebnisse 21–30 von 48
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Update: 4. Aug. um 2:42
von Prinz

Update: 4. Aug. um 0:57
von Prinz

Update: 29. Jul. um 12:08
von Prinz

-Misc Fixed

Update: 28. Jul. um 5:27
von Prinz

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Update: 27. Jul. um 10:45
von Prinz

-Misc changed

Update: 27. Jul. um 2:07
von Prinz

-Misc Fixed

Update: 26. Jul. um 14:38
von Prinz

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Update: 24. Jul. um 12:36
von Prinz

-Anti-Tank Rifle misc fixed.

Update: 24. Jul. um 11:45
von Prinz

-Rename the ATR to "RAATR-71 Hellslayer"

Update: 24. Jul. um 9:36
von Prinz

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.