Barotrauma
Tidebreaker Arsenals
Показані результати 21–30 із 49
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Оновлено: 4 серп. о 2:56
автор: Prinz

-Misc fixed

Оновлено: 4 серп. о 2:42
автор: Prinz

Оновлено: 4 серп. о 0:57
автор: Prinz

Оновлено: 29 лип. о 12:08
автор: Prinz

-Misc Fixed

Оновлено: 28 лип. о 5:27
автор: Prinz

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Оновлено: 27 лип. о 10:45
автор: Prinz

-Misc changed

Оновлено: 27 лип. о 2:07
автор: Prinz

-Misc Fixed

Оновлено: 26 лип. о 14:38
автор: Prinz

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Оновлено: 24 лип. о 12:36
автор: Prinz

-Anti-Tank Rifle misc fixed.

Оновлено: 24 лип. о 11:45
автор: Prinz

-Rename the ATR to "RAATR-71 Hellslayer"