Barotrauma

Barotrauma

Tidebreaker Arsenals
21-30 van 45 items weergegeven
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Update: 28 jul om 5:27
door Prinz

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Update: 27 jul om 10:45
door Prinz

-Misc changed

Update: 27 jul om 2:07
door Prinz

-Misc Fixed

Update: 26 jul om 14:38
door Prinz

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Update: 24 jul om 12:36
door Prinz

-Anti-Tank Rifle misc fixed.

Update: 24 jul om 11:45
door Prinz

-Rename the ATR to "RAATR-71 Hellslayer"

Update: 24 jul om 9:36
door Prinz

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.

Update: 23 jul om 12:02
door Prinz

-Anti-Tank Rifle [and ammo] now required to have 65 reputation with coalition to buy. (increase the price as well)
-Changed coalition reputation needed for MMG Tempest: 35 > 55

Update: 23 jul om 10:28
door Prinz

-Reduce Flash Powder crafting cost for Hel-Magazine.

Update: 22 jul om 13:07
door Prinz

-MMG Tempest now required 60 weapon skill to used.