Barotrauma

Barotrauma

Tidebreaker Arsenals
Showing 11-20 of 38 entries
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Update: 4 Aug @ 2:42am

Update: 4 Aug @ 12:57am

Update: 29 Jul @ 12:08pm

-Misc Fixed

Update: 28 Jul @ 5:27am

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Update: 27 Jul @ 10:45am

-Misc changed

Update: 27 Jul @ 2:07am

-Misc Fixed

Update: 26 Jul @ 2:38pm

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Update: 24 Jul @ 12:36pm

-Anti-Tank Rifle misc fixed.

Update: 24 Jul @ 11:45am

-Rename the ATR to "RAATR-71 Hellslayer"

Update: 24 Jul @ 9:36am

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.