Garry's Mod

Garry's Mod

VRMod x64 - Extended
Ergebnisse 71–80 von 180
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Update: 12. Aug. um 5:27

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Update: 11. Aug. um 14:58

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)

Update: 9. Aug. um 17:50

-Polishing and optimizing existing functionality

Update: 8. Aug. um 20:29

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Update: 8. Aug. um 11:53

-Slight wall collisions adjustments for SWEPS

Update: 8. Aug. um 10:46

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Update: 7. Aug. um 16:02

-Removed debug prints for the recent change

Update: 7. Aug. um 15:58

-Removed halos around non pickable objects

Update: 7. Aug. um 7:37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Update: 6. Aug. um 18:14

-Added clientside wall collisions (can be disabled in gameplay tab)