Garry's Mod
VRMod x64 - Extended
179件中 51-60 を表示
< 1 ... 4  5  6  7  8 ... 18 >
更新:8月18日 @ 11時26分
更新者:Doom Slayer

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

更新:8月17日 @ 17時24分
更新者:Doom Slayer

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

更新:8月17日 @ 16時39分
更新者:Doom Slayer

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

更新:8月17日 @ 9時12分
更新者:Doom Slayer

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

更新:8月17日 @ 8時25分
更新者:Doom Slayer

-fixed syncing between server and client for the collision params

更新:8月16日 @ 17時54分
更新者:Doom Slayer

-restored floating hand models

更新:8月16日 @ 17時46分
更新者:Doom Slayer

更新:8月16日 @ 17時44分
更新者:Doom Slayer

更新:8月16日 @ 1時11分
更新者:Doom Slayer

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

更新:8月15日 @ 14時42分
更新者:Doom Slayer

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override