Garry's Mod
VRMod x64 - Extended
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Actualización: 26 JUL a las 10:09

-Bugfixes for the new pickup system

Actualización: 26 JUL a las 8:03

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Actualización: 26 JUL a las 0:31

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Actualización: 25 JUL a las 12:21

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Actualización: 24 JUL a las 14:45

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

Actualización: 24 JUL a las 10:23

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

Actualización: 20 JUL a las 7:30

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

Actualización: 18 JUL a las 13:38

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

Actualización: 18 JUL a las 1:19

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

Actualización: 17 JUL a las 13:52

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list