Kenshi
Crunk Tweak Compilation
49 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 6 Tem @ 1:43
Güncelleyen: crunk aint dead

Restored faction status to starving bandits and outlaws.

Wrench now functions as basic a repair kit

Güncelleme: 27 Nis @ 12:05
Güncelleyen: crunk aint dead

fixed bull heal rate

Güncelleme: 25 Nis @ 13:29
Güncelleyen: crunk aint dead

hotfixes

Güncelleme: 25 Nis @ 0:43
Güncelleyen: crunk aint dead

-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.

Güncelleme: 25 Nis @ 0:41
Güncelleyen: crunk aint dead

fixed glitch of crowd accumulating outside of thieves guild towers

Güncelleme: 21 Nis @ 17:25
Güncelleyen: crunk aint dead

-Added collision to market tents. Can now be dismantled.

Güncelleme: 19 Nis @ 13:21
Güncelleyen: crunk aint dead

tweaked throne room AI

Güncelleme: 18 Nis @ 17:21
Güncelleyen: crunk aint dead

hotfix reverted AI changes in camps

Güncelleme: 17 Nis @ 23:57
Güncelleyen: crunk aint dead

-Reverted goggles being wearable in the belt slot. There are many better mods which do this.

-Many characters now perform robotocs (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave all these characters skeleton repair kits.

-Sand Ninjas will be less suicidal, will not attack characters stronger than them or large squads.

-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.

-NPCs in camps will use their beds and sit around campfires.

-Characters will now automatically get food when manning turrets.

-All faction leaders will use furniture in their house, guards will be less likely to wander off.

Güncelleme: 17 Nis @ 22:00
Güncelleyen: crunk aint dead

-Increased the Southern Hive King's inventory size 8x4 > 8x8.