Kenshi
Crunk Tweak Compilation
Показване на 11 — 20 от 48 постъпления
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Обновление: 27 апр. в 12:05

fixed bull heal rate

Обновление: 25 апр. в 13:29

hotfixes

Обновление: 25 апр. в 0:43

-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.

Обновление: 25 апр. в 0:41

fixed glitch of crowd accumulating outside of thieves guild towers

Обновление: 21 апр. в 17:25

-Added collision to market tents. Can now be dismantled.

Обновление: 19 апр. в 13:21

tweaked throne room AI

Обновление: 18 апр. в 17:21

hotfix reverted AI changes in camps

Обновление: 17 апр. в 23:57

-Reverted goggles being wearable in the belt slot. There are many better mods which do this.

-Many characters now perform robotocs (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave all these characters skeleton repair kits.

-Sand Ninjas will be less suicidal, will not attack characters stronger than them or large squads.

-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.

-NPCs in camps will use their beds and sit around campfires.

-Characters will now automatically get food when manning turrets.

-All faction leaders will use furniture in their house, guards will be less likely to wander off.

Обновление: 17 апр. в 22:00

-Increased the Southern Hive King's inventory size 8x4 > 8x8.

Обновление: 13 февр. в 16:40

restored goggles to hive workers.

disabled distant towns mesh on all camps