Kenshi
Crunk Tweak Compilation
65 Comments
Lorkhan 26 Aug @ 10:04pm 
Shinobi Thieves always get slaughtered in their tower by the skeletons at Rusted Ridge, haven't been able to figure out why yet, just wondering if something in this mod has to do with it maybe in combination with other mods I have installed
Laughing Forest 25 Aug @ 1:15pm 
Drestalos 19 Aug @ 9:42am 
I can send the FCS thingie from that other mod I have running if you want, but I don't know what exactly you would want to see in there. Works just fine as a first aid item
crunk aint dead  [author] 19 Aug @ 9:11am 
@Drestalos yea lmk if you can get the medical supplies to work as first aid at all, i am not sure if its actually possible
Drestalos 19 Aug @ 9:10am 
I thought it might've been an influence! Alrighty, any chance this would work side by side with your wrench change? Just follow load order, this above, that mod below kinda deal
crunk aint dead  [author] 19 Aug @ 9:05am 
@Drestalos i actually tried to implement that fix before, didn't work for me.
Drestalos 19 Aug @ 8:58am 
Hey Crunk, would you mind looking into the mod immersive healing on the nexus mod page? It adds the medical supplies as a high tier healing kit, and they also add the wrench as a robotics tool as well, like your mod, so I figured it might give you some ideas on adding to this mod.
Cheers! :beeped:
Laughing Forest 13 Aug @ 10:06am 
roger that
crunk aint dead  [author] 13 Aug @ 9:17am 
@Laughing Forest i considered it but I think that it might be better to leave it out for compatibility, at least for now
Laughing Forest 13 Aug @ 6:53am 
Maybe the stove slave fix could also be included?
Anrhaa 13 Aug @ 6:08am 
Awesome!
Laughing Forest 12 Aug @ 3:47pm 
Thank you for adding in some fixes that everyone should indeed have Crunk, keep 'em coming
Eddy63 22 Jul @ 2:58pm 
man love the AI improvements. could you make make starving bandits less foolhardy and not attack you when you are stronger, or pickup food from the ground to calm them? I feel sorry for them having this absolutely suicidal AI.
brickhead 22 Jul @ 9:53am 
shoutout for actually tweaking that minor gripe my goat
Marrawder 20 Jul @ 8:24am 
Must-have-mod in any modpack. Really good!
brickhead 19 Jul @ 5:56pm 
personally disagree with the decision to remove cannibal acid resistance. its a bit weird to see human-looking people swim in acid but i interpreted it as being a result of the same toxic environment that devolved their minds and caused them to all be hairless and predisposed towards enjoying long pork. otherwise very goated mod
Tangy Torei 25 Apr @ 3:25pm 
Hey you changed the Bull's Heal rate to 1.5 instead of it's hunger rate
heroine chic 18 Apr @ 10:12am 
@crunk aint dead makes sense. it did feel a bit unfinished. thanks for the response
crunk aint dead  [author] 18 Apr @ 10:05am 
@heroine chic this is intentional, I removed this feature since it wasn't properly implemented. I recommend the "belt slot goggles" mod, it handles the icons better
heroine chic 18 Apr @ 10:03am 
the last update made every type of goggles 3 cells wide, so they can no longer be worn in the 'belt' slot
Ġedryht of Wōden 18 Apr @ 3:43am 
I'm not so sure production of maille should be made slower because maille armour does actually take a while to produce, which is why there was a time only the wealthy could afford it.
Not quite as lacking in Kenshi's industrialised world but it's still a long process that can take weeks or months in modern times.
crunk aint dead  [author] 17 Apr @ 11:58pm 
Just uploaded a major update with a ton of AI fixes! hope yall enjoy, more to come soon
Eddy63 28 Feb @ 12:28pm 
yo thx for allowing googles for hive people with slim head types again
Eddy63 13 Feb @ 9:32am 
thanks for letting me know
crunk aint dead  [author] 13 Feb @ 9:25am 
@Eddy63 this was an intentional change as the goggles float when equipped my hivers, I will look into it further. I was planning on updating this mod soon
Eddy63 13 Feb @ 9:22am 
This causes hive people to not be able to wear glasses anymore. Found the glases for my units in their inventories. It makes sense for solider drones due to their head shape, but not for worker and prince drone. As soon as I deactivate your mod they can wear googles again.
DragonNTigerZ 30 Jan @ 7:52pm 
Any hope for a version that gives Starving Bandits and Outlaws their faction status back?
Pain 28 Jan @ 8:35pm 
@crunk aint dead your link to Shidans tweaks and fixes mod is a redirect to Unofficial Patches for Kenshi EN.
crunk aint dead  [author] 5 Jan @ 2:12pm 
@Cas CR actually looking at it right now, animal feeder is kept at 18x18 with no stackability with this mod. it must be another mod. setting it to 2x2 myself and adding stackability would probably function in a better way if others want that change
crunk aint dead  [author] 5 Jan @ 2:05pm 
@Cas CR someone else just reported this on Nexus as well, will fix soon!
Cas CR 4 Jan @ 10:44pm 
Hey, got this mod as I'm running your excellent mod collection (thanks for that and your mods!), and have an issue i *think* I've tracked to this particular mod.

The animal feeder only has 1 item slot, 2x2. I can put a single foul meat in it. I thought maybe it was for designating what the animals should eat, then you put all the actual meat in a food storage, but those won't accept foul meat, so am at a bit of a loss as to what the animal feeder is for, now.
Laughing Forest 18 Nov, 2024 @ 11:29am 
roger that
crunk aint dead  [author] 18 Nov, 2024 @ 10:39am 
@Laughing Forest yep just removed it as a redundant mod. It shouldn't cause any major issues using both together still
Laughing Forest 18 Nov, 2024 @ 10:31am 
With your Crunk Tweaks changes to No Go Zones, should this mod no longer be part of your Mod Collection? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1815952455
crunk aint dead  [author] 18 Nov, 2024 @ 10:07am 
Just updated, removed medical supplies changes and reworked no go zones
crunk aint dead  [author] 3 Nov, 2024 @ 4:04pm 
@[TLP] lucazz'tuoi thats annoying, i will see if i can figure out why
[TLP] lucazz'tuoi 3 Nov, 2024 @ 3:36pm 
Supplies still dont work
Laughing Forest 3 Nov, 2024 @ 2:07am 
You are The Dude crunk
crunk aint dead  [author] 2 Nov, 2024 @ 6:21pm 
updated, reverted all changes to limbs and fixed medical supplies not working
Laughing Forest 2 Nov, 2024 @ 4:24pm 
+1 on the severed limb issue, I think that is what it appears to be
[TLP] lucazz'tuoi 2 Nov, 2024 @ 3:31pm 
Medical Supplies dont work since they have 0 quality
crunk aint dead  [author] 20 Oct, 2024 @ 1:22pm 
@Klean will look into this <3
CEO of Arma 20 Oct, 2024 @ 10:51am 
Seems like this is causing an issue with severed limbs visually. Looks like the UV map of the texture is being messed with somehow.
Laughing Forest 19 Oct, 2024 @ 6:45am 
Thank you for continuing to add to and improve these tweaks, Crunk!
crunk aint dead  [author] 15 Oct, 2024 @ 9:44am 
@mykomark it should affect all containers, player owned or npc
crunk aint dead  [author] 15 Oct, 2024 @ 9:44am 
@Xiivait i just reverted this change so the beak things would stay aggressive <3
mykomark 15 Oct, 2024 @ 2:58am 
I'm a big "advocate of equality" with game's AI (I don't use assassination, I don't steal. never abusing kiting and no reload jerking - if I die - I die.)
So for me is very important not to gain any advantage with any mod.
mykomark 15 Oct, 2024 @ 2:13am 
Great update.
Now about Weapon Cabinet, Weapon Stand, Item Furnace - 20x20 size (no idea what are unmoded sizes).
Does this applies to existing ones, which belongs to npcs ?
Or only player can build them ?
Xiivait 15 Oct, 2024 @ 2:05am 
All your changes make sense. The only change I'm not a fan of is lowering the food consumption of Beak Things, as I saw them as extremely hungry beasts, and it was good for balancing (to prevent recruiting too many of them).
mykomark 8 Oct, 2024 @ 12:56am 
I think it's a cheat.
At this point just make like a boxes where "stuff" would auto generate inside and your job just pick it up...