Kenshi
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Crunk Tweak Compilation
   
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4 Aug, 2024 @ 3:02pm
13 Aug @ 2:49pm
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Crunk Tweak Compilation

In 2 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
202 items
Crunk's Best Mods Hub
21 items
Description
A compilation of many niche tweaks and bug fixes, improving game logic and fixing problems which are only noticeable after many hours spent on Kenshi.

Designed as an addition to Unnoficial Patches for Kenshi. Not a requirement but highly recommended to fix all bugs not included here.

Import is required for many tweaks to function.

-----AI-----
-Many characters now perform robotics (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave each character who did not have a repair kit a wrench.
-Burn given an AI package, will stay home and perform robotics.
-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.
-Hospital AI will not go aimless, beds are now rentable.
-Raids which steal food will not loot until after defeating player.
-Slavers will not get stuck in a loop with legless slaves.
-Solo Sand Ninjas are less suicidal, will not attack characters stronger than them or large squads larger than 6.
-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.
-All faction leaders will protect their squad, guards should be less likely to wander off.

-----Animals-----
-Fixed misaligned portraits for all vanilla animals.
-Adjusted hunger rates for most animals (Bonedog 2>1, Boneyard Wolf 4>1.25, Goat 1>0,5, Crab 2>1.5, Bull/Domesticated 2>1.5, Garru 2.1>1.5, Landbat 1.7>1.25, Swamp Turtle 1>1.5, Gorillo 5>2.5, Black Gorillo 5>2.5).
-Blood Spiders swim -50% as fast and avoid water twice as much.
-Domesticated bull head HP increased 100>150.
-Crabs have 50% chance to spawn as female.
-Settler's Pup is now a puppy.
-Bonedogs and Boneyard Wolves can enter buildings.

-----Crafting/Industry-----
-Chain Armor crafting bench produces armor 2x as fast.
-Lanterns can be crafted at a clothing bench.
-Tools and Hacksaws can be crafted at weapon smiths.
-Prisoner Shackles and Hive Prisoner Shackles craftable at Chainmail Crafting Bench.
-Grind Machine now works the same as Hacksaw.
-Wrench now works as a weak Skeleton Repair Kit.
-Reduced scale of Weapon Smith I, II, III, and Heavy Armor Smithy 100%>85%
-Weapon Cabinet and Weapon Stand size changed 18x18 > 20x20.
-Item Furnace size changed 18x18 > 20x20.

-----Dialogue Conditions-----
-Removes in talking distance dialogue conditions when purchasing slaves, slaves on rooftops will now be correctly bought.
-Removed DC_IS_RECRUITABLE dialogue condition from all applicable dialogues, allowing characters to be recruited regardless of stats.
-Fixed Holy Nation racism to include all applicable vanilla races.
-Removed 2 lines of dialogue causing Anti-Slavers to join as bodyguards randomly.
-Added dialogue repetition limit to Fogmen and Gurgler eating sounds.
-Hive traders will trade with allied hiveless.

-----Faction------
-Flotsam Ninjas will reinforce Shek allies.
-Mongrel is now friends with Shinobi Thieves, Holy Nation Outlaws, Flotsam Ninja, and Drifters.
-Skin bandits hate Skeleton Legion and Skeleton Bandits (mutual).
-Skeletons and United Cities are friends.

-----Food-----
-Cannibals can eat raw meat.
-Animal Feeder can only hold raw meat and foul raw meat, increased size to 20x20, functionality changed so you can auto-haul to and from it.
-Ration pack craftable with Advanced Cooking research.

-----Misc-----
-Minimum lockpicking skill required lowered 5>0, can now always lockpick even if it takes all day.
-Added collision to market tents, can now be dismantled.
-All shops and bars set to respawn. All Holy Farm Squads set to respawn.
-Added wind to Deadlands.
-Changed imprisonment to tech level 1
-Throne, Throne Platform, and Hive Queen Throne are all craftable at tech level 2.
-Added prisoner pole to default research.
-Increased the Southern Hive King's inventory size 8x4 > 8x8.
-Fixed bug preventing Honorable personality type from working.

-----No-Go Zones-----
-Cannibals cannot go to Fog Islands or Obedience.
-Gorillo Bandits will not go to Greyshelf, Royal Valley, or Cheater's Run.
-Hounds can now go to the Burning Forest, cannot go to The Crater.
-Shrieking Bandits cannot go to Northern Coast, Leviathan Coast, Floodlands, or Obedience.
-Southern Hive can now go to the Bonefields.
-Stone Rats can now go to the Burning Forest, cannot go to The Crater
-Traders Guild can now go to South Wetlands and Howler Maze
-United Cities can now go to Sinkuun, Grey Desert, Howler Maze, and The Outlands.
-Western Hive cannot go to The Crater,

-----NPCs-----
-Cloud Ninjas wear Mask Type III
-Many Holy NPCs carry the Holy Flame (Paladin, Paladin Guardian, High Paladin, Strayed Paladin, Holy Chosen, Holy Farm Leader, Holy Lord Phoenix, Holy Priest, Holy Sentinel, Shop Guard Holy).
-The Hub now has a plastic surgeon in the bar (Often wanders town).

-----Optimizations-----
-Disabled distant meshes for all locatons in the Swamp and Burning Forest.
-Disabled distant meshes for all camps.

-----Races-----
-All Hivers, Deadhivers, Southern Hivers, Skimmers, and Skin Spiders have the same blood color to look like crushed bugs.
-Deadhive now immune to acid.
-Added missing beards for Scorchlanders.

-----Recruits-----
-Max faction size changed 30>256, max squad size 20>50, max squads 10>20.
-Red is malnourished.
-Burn is smart.
-Izumi's stats changed, Science 20>40 Field Medic 40>20.
-Griffin is a Vagrant.
-Ells faction importance set to 0.
-Dimak stats changed. Martial Arts 0>40
65 Comments
Lorkhan 26 Aug @ 10:04pm 
Shinobi Thieves always get slaughtered in their tower by the skeletons at Rusted Ridge, haven't been able to figure out why yet, just wondering if something in this mod has to do with it maybe in combination with other mods I have installed
Laughing Forest 25 Aug @ 1:15pm 
Drestalos 19 Aug @ 9:42am 
I can send the FCS thingie from that other mod I have running if you want, but I don't know what exactly you would want to see in there. Works just fine as a first aid item
crunk aint dead  [author] 19 Aug @ 9:11am 
@Drestalos yea lmk if you can get the medical supplies to work as first aid at all, i am not sure if its actually possible
Drestalos 19 Aug @ 9:10am 
I thought it might've been an influence! Alrighty, any chance this would work side by side with your wrench change? Just follow load order, this above, that mod below kinda deal
crunk aint dead  [author] 19 Aug @ 9:05am 
@Drestalos i actually tried to implement that fix before, didn't work for me.
Drestalos 19 Aug @ 8:58am 
Hey Crunk, would you mind looking into the mod immersive healing on the nexus mod page? It adds the medical supplies as a high tier healing kit, and they also add the wrench as a robotics tool as well, like your mod, so I figured it might give you some ideas on adding to this mod.
Cheers! :beeped:
Laughing Forest 13 Aug @ 10:06am 
roger that
crunk aint dead  [author] 13 Aug @ 9:17am 
@Laughing Forest i considered it but I think that it might be better to leave it out for compatibility, at least for now
Laughing Forest 13 Aug @ 6:53am 
Maybe the stove slave fix could also be included?