Kenshi
Crunk Tweak Compilation
กำลังแสดง 11-20 จาก 48 รายการ
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อัปเดต: 27 เม.ย. @ 12: 05pm

fixed bull heal rate

อัปเดต: 25 เม.ย. @ 1: 29pm

hotfixes

อัปเดต: 25 เม.ย. @ 12: 43am

-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.

อัปเดต: 25 เม.ย. @ 12: 41am

fixed glitch of crowd accumulating outside of thieves guild towers

อัปเดต: 21 เม.ย. @ 5: 25pm

-Added collision to market tents. Can now be dismantled.

อัปเดต: 19 เม.ย. @ 1: 21pm

tweaked throne room AI

อัปเดต: 18 เม.ย. @ 5: 21pm

hotfix reverted AI changes in camps

อัปเดต: 17 เม.ย. @ 11: 57pm

-Reverted goggles being wearable in the belt slot. There are many better mods which do this.

-Many characters now perform robotocs (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave all these characters skeleton repair kits.

-Sand Ninjas will be less suicidal, will not attack characters stronger than them or large squads.

-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.

-NPCs in camps will use their beds and sit around campfires.

-Characters will now automatically get food when manning turrets.

-All faction leaders will use furniture in their house, guards will be less likely to wander off.

อัปเดต: 17 เม.ย. @ 10: 00pm

-Increased the Southern Hive King's inventory size 8x4 > 8x8.

อัปเดต: 13 ก.พ. @ 4: 40pm

restored goggles to hive workers.

disabled distant towns mesh on all camps