Kenshi
Crunk Tweak Compilation
Affichage des entrées 11-20 sur 48
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Mis à jour le : 27 avr. à 12h05

fixed bull heal rate

Mis à jour le : 25 avr. à 13h29

hotfixes

Mis à jour le : 25 avr. à 0h43

-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.

Mis à jour le : 25 avr. à 0h41

fixed glitch of crowd accumulating outside of thieves guild towers

Mis à jour le : 21 avr. à 17h25

-Added collision to market tents. Can now be dismantled.

Mis à jour le : 19 avr. à 13h21

tweaked throne room AI

Mis à jour le : 18 avr. à 17h21

hotfix reverted AI changes in camps

Mis à jour le : 17 avr. à 23h57

-Reverted goggles being wearable in the belt slot. There are many better mods which do this.

-Many characters now perform robotocs (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave all these characters skeleton repair kits.

-Sand Ninjas will be less suicidal, will not attack characters stronger than them or large squads.

-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.

-NPCs in camps will use their beds and sit around campfires.

-Characters will now automatically get food when manning turrets.

-All faction leaders will use furniture in their house, guards will be less likely to wander off.

Mis à jour le : 17 avr. à 22h00

-Increased the Southern Hive King's inventory size 8x4 > 8x8.

Mis à jour le : 13 févr. à 16h40

restored goggles to hive workers.

disabled distant towns mesh on all camps