Kenshi
Crunk Tweak Compilation
Mostrando 11-20 de 48 aportaciones
< 1  2  3  4  5 >
Actualización: 27 ABR a las 12:05

fixed bull heal rate

Actualización: 25 ABR a las 13:29

hotfixes

Actualización: 25 ABR a las 0:43

-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.

Actualización: 25 ABR a las 0:41

fixed glitch of crowd accumulating outside of thieves guild towers

Actualización: 21 ABR a las 17:25

-Added collision to market tents. Can now be dismantled.

Actualización: 19 ABR a las 13:21

tweaked throne room AI

Actualización: 18 ABR a las 17:21

hotfix reverted AI changes in camps

Actualización: 17 ABR a las 23:57

-Reverted goggles being wearable in the belt slot. There are many better mods which do this.

-Many characters now perform robotocs (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave all these characters skeleton repair kits.

-Sand Ninjas will be less suicidal, will not attack characters stronger than them or large squads.

-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.

-NPCs in camps will use their beds and sit around campfires.

-Characters will now automatically get food when manning turrets.

-All faction leaders will use furniture in their house, guards will be less likely to wander off.

Actualización: 17 ABR a las 22:00

-Increased the Southern Hive King's inventory size 8x4 > 8x8.

Actualización: 13 FEB a las 16:40

restored goggles to hive workers.

disabled distant towns mesh on all camps