Garry's Mod
[VJ Base] Combine Spider Synth SNPCs
Mostrando 11-20 de 22 aportaciones
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Actualización: 9 JUL 2024 a las 3:30

Actualización: 9 JUL 2024 a las 3:29

- Added convar to make the synths impervious to bullet damage.
- Adjusted code that forces synths to follow certain SNPCs to pick a position around the SNPC.

Actualización: 4 JUL 2024 a las 3:08

- Removed disarm animation code when the SNPC has no valid enemy.
- City and Claw Scanners now alert the Synths to enemies on the map.

Actualización: 30 JUN 2024 a las 5:03

- SNPCs will now follow these SNPCs if they are present within the synths vicinity.
"npc_vj_synth_light_scarab"
"npc_vj_synth_medium_scarab"
"npc_vj_synth_heavy_scarab"
"npc_strider"

Actualización: 30 JUN 2024 a las 4:08

- The SNPC now fires once every 0.225 seconds instead of every 0.05, and the projectile fire delay has been changed from 0.06 to 0.15.

Actualización: 29 JUN 2024 a las 22:24

- Added convars to enable and disable the SNPCs projected flashlight, and death animations.

Actualización: 29 JUN 2024 a las 17:35

Actualización: 29 JUN 2024 a las 16:54

- Updated death logic by removing some parts of it.
- Fixed and added code and effects that apply to the SNPC to telegraph they are at low health.

Actualización: 29 JUN 2024 a las 5:30

- Small angry to idle animation that plays when resetting de to no present enemies.

Actualización: 29 JUN 2024 a las 5:15

- Now they can move while shooting.