Garry's Mod

Garry's Mod

[VJ Base] Combine Spider Synth SNPCs
Ergebnisse 11–20 von 22
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Update: 9. Jul. 2024 um 3:30

Update: 9. Jul. 2024 um 3:29

- Added convar to make the synths impervious to bullet damage.
- Adjusted code that forces synths to follow certain SNPCs to pick a position around the SNPC.

Update: 4. Jul. 2024 um 3:08

- Removed disarm animation code when the SNPC has no valid enemy.
- City and Claw Scanners now alert the Synths to enemies on the map.

Update: 30. Jun. 2024 um 5:03

- SNPCs will now follow these SNPCs if they are present within the synths vicinity.
"npc_vj_synth_light_scarab"
"npc_vj_synth_medium_scarab"
"npc_vj_synth_heavy_scarab"
"npc_strider"

Update: 30. Jun. 2024 um 4:08

- The SNPC now fires once every 0.225 seconds instead of every 0.05, and the projectile fire delay has been changed from 0.06 to 0.15.

Update: 29. Jun. 2024 um 22:24

- Added convars to enable and disable the SNPCs projected flashlight, and death animations.

Update: 29. Jun. 2024 um 17:35

Update: 29. Jun. 2024 um 16:54

- Updated death logic by removing some parts of it.
- Fixed and added code and effects that apply to the SNPC to telegraph they are at low health.

Update: 29. Jun. 2024 um 5:30

- Small angry to idle animation that plays when resetting de to no present enemies.

Update: 29. Jun. 2024 um 5:15

- Now they can move while shooting.