Garry's Mod

Garry's Mod

[VJ Base] Combine Spider Synth SNPCs
Näytetään 11–20 / 22
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Päivitys: 9.7.2024 klo 3.30
tekijältä Random72638

Päivitys: 9.7.2024 klo 3.29
tekijältä Random72638

- Added convar to make the synths impervious to bullet damage.
- Adjusted code that forces synths to follow certain SNPCs to pick a position around the SNPC.

Päivitys: 4.7.2024 klo 3.08
tekijältä Random72638

- Removed disarm animation code when the SNPC has no valid enemy.
- City and Claw Scanners now alert the Synths to enemies on the map.

Päivitys: 30.6.2024 klo 5.03
tekijältä Random72638

- SNPCs will now follow these SNPCs if they are present within the synths vicinity.
"npc_vj_synth_light_scarab"
"npc_vj_synth_medium_scarab"
"npc_vj_synth_heavy_scarab"
"npc_strider"

Päivitys: 30.6.2024 klo 4.08
tekijältä Random72638

- The SNPC now fires once every 0.225 seconds instead of every 0.05, and the projectile fire delay has been changed from 0.06 to 0.15.

Päivitys: 29.6.2024 klo 22.24
tekijältä Random72638

- Added convars to enable and disable the SNPCs projected flashlight, and death animations.

Päivitys: 29.6.2024 klo 17.35
tekijältä Random72638

Päivitys: 29.6.2024 klo 16.54
tekijältä Random72638

- Updated death logic by removing some parts of it.
- Fixed and added code and effects that apply to the SNPC to telegraph they are at low health.

Päivitys: 29.6.2024 klo 5.30
tekijältä Random72638

- Small angry to idle animation that plays when resetting de to no present enemies.

Päivitys: 29.6.2024 klo 5.15
tekijältä Random72638

- Now they can move while shooting.