Jump King

Jump King

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Uppdatering: 31 okt @ 5:42

Fix some stepped weirdness (and the water from the prev patch is still WIP, just fyi)

Uppdatering: 31 okt @ 3:46

Add water blocks, add option to move the renderable in front

Uppdatering: 11 okt @ 8:51

Add Basic MoveUp Blocks (an ExtensionBlocks gimmick requested by Tae)

Uppdatering: 5 sep @ 14:40

Implement ResetWithLever for non-countdown types

Uppdatering: 29 aug @ 21:38

Attempt to update #4

Uppdatering: 29 aug @ 3:59

Move Curve "None" into Start State "Always"

Uppdatering: 28 aug @ 1:48

Add IgnoreState for animations to not pause. Add animation curve None, to ignore progress and always draw fully.

Uppdatering: 25 aug @ 14:43

Add safe switching respecting animationstop

Uppdatering: 25 aug @ 9:12

Prevent animation from playing when its not their state

Uppdatering: 25 aug @ 4:22

Downgrade Harmony version