Jump King

Jump King

Switch Blocks
Menampilkan1-10 dari 101 kiriman
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Pembaruan: 31 Okt @ 5:42am
berdasarkan Zebra · ♞

Fix some stepped weirdness (and the water from the prev patch is still WIP, just fyi)

Pembaruan: 31 Okt @ 3:46am
berdasarkan Zebra · ♞

Add water blocks, add option to move the renderable in front

Pembaruan: 11 Okt @ 8:51am
berdasarkan Zebra · ♞

Add Basic MoveUp Blocks (an ExtensionBlocks gimmick requested by Tae)

Pembaruan: 5 Sep @ 2:40pm
berdasarkan Zebra · ♞

Implement ResetWithLever for non-countdown types

Pembaruan: 29 Agu @ 9:38pm
berdasarkan Zebra · ♞

Attempt to update #4

Pembaruan: 29 Agu @ 3:59am
berdasarkan Zebra · ♞

Move Curve "None" into Start State "Always"

Pembaruan: 28 Agu @ 1:48am
berdasarkan Zebra · ♞

Add IgnoreState for animations to not pause. Add animation curve None, to ignore progress and always draw fully.

Pembaruan: 25 Agu @ 2:43pm
berdasarkan Zebra · ♞

Add safe switching respecting animationstop

Pembaruan: 25 Agu @ 9:12am
berdasarkan Zebra · ♞

Prevent animation from playing when its not their state

Pembaruan: 25 Agu @ 4:22am
berdasarkan Zebra · ♞

Downgrade Harmony version