Space Engineers
WeaponCore - 2.5
กำลังแสดง 81-90 จาก 186 รายการ
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อัปเดต: 16 มี.ค. @ 8: 06pm

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

อัปเดต: 16 ก.พ. @ 8: 37pm

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

อัปเดต: 10 ก.พ. @ 5: 39pm

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

อัปเดต: 23 ม.ค. @ 9: 00am

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

อัปเดต: 15 ม.ค. @ 12: 48pm

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

อัปเดต: 14 ม.ค. @ 2: 32pm

- Added new optional variable to set a minimum speed even if drag is used

อัปเดต: 14 ม.ค. @ 12: 36pm

- Fixed issue with grids not tracking players who enter cockpits while the power is off

อัปเดต: 8 ม.ค. @ 5: 47am

อัปเดต: 7 ม.ค. @ 5: 46am

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

อัปเดต: 4 ม.ค. @ 7: 31am