Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 101–110 von 186
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Update: 14. Okt. 2024 um 13:23

Helps if I actually include all the files to update

Update: 14. Okt. 2024 um 10:27

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Update: 11. Okt. 2024 um 13:18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Update: 22. Sep. 2024 um 14:13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Update: 15. Sep. 2024 um 8:23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Update: 14. Sep. 2024 um 15:13

-Logic cleanup update

Update: 14. Sep. 2024 um 13:20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Update: 13. Sep. 2024 um 11:03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Update: 12. Sep. 2024 um 12:19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Update: 11. Sep. 2024 um 22:05

- Fixed rare race condition in starting hardpoint sounds