Garry's Mod
Campaign Entities
Hiển thị 31-40 trong 46 mục
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Cập nhật: 16 Thg10, 2023 @ 3:26pm

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

Cập nhật: 14 Thg10, 2023 @ 2:25pm

Update Thumb.

Cập nhật: 14 Thg10, 2023 @ 1:46pm

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

Cập nhật: 12 Thg10, 2023 @ 11:59am

Fix stubborn error.

Cập nhật: 11 Thg10, 2023 @ 10:33pm

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

Cập nhật: 11 Thg10, 2023 @ 3:42pm

More polish.

Cập nhật: 11 Thg10, 2023 @ 3:20pm

More combat nodes polish!

Cập nhật: 11 Thg10, 2023 @ 1:53pm

More combat node fixes.

Cập nhật: 11 Thg10, 2023 @ 1:27pm

Combat node fix.

Cập nhật: 11 Thg10, 2023 @ 12:02pm

Fix?