Garry's Mod
Campaign Entities
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Aggiornamento: 16 ott 2023, 15:26

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

Aggiornamento: 14 ott 2023, 14:25

Update Thumb.

Aggiornamento: 14 ott 2023, 13:46

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

Aggiornamento: 12 ott 2023, 11:59

Fix stubborn error.

Aggiornamento: 11 ott 2023, 22:33

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

Aggiornamento: 11 ott 2023, 15:42

More polish.

Aggiornamento: 11 ott 2023, 15:20

More combat nodes polish!

Aggiornamento: 11 ott 2023, 13:53

More combat node fixes.

Aggiornamento: 11 ott 2023, 13:27

Combat node fix.

Aggiornamento: 11 ott 2023, 12:02

Fix?