Garry's Mod

Garry's Mod

Campaign Entities
859 Comments
The Courier 16 Sep @ 3:39pm 
how to disable steps by default?
^_^ 11 Sep @ 11:41am 
thing is that when i put it in -1 it feels like it never moves
StrawWagen  [author] 10 Sep @ 12:47am 
-1 steps
^_^ 9 Sep @ 1:40pm 
is it possible to make the combine walls have inf steps
super (ultimate) s0siska 5 Sep @ 6:25am 
how to disable item glowing?
Cloney 1 Sep @ 11:49am 
nvm
Cloney 1 Sep @ 11:49am 
How to use the npc goal?
burntfrenchfries 19 Aug @ 5:06pm 
you've gotten my hopes up
yeahno_0gg_0gg 18 Aug @ 9:52pm 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 15 Aug @ 7:29am 
Ain't no way dude, dont abandon this mod! ):
StrawWagen  [author] 14 Aug @ 12:51pm 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 14 Aug @ 12:42pm 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 14 Aug @ 9:36am 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8 Aug @ 3:32pm 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 6 Aug @ 9:25pm 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 28 Jul @ 10:00am 
HOW USE THE COMBINE WALL!?
StrawWagen  [author] 26 Jul @ 9:57pm 
cant chain them together, no :(
piter106 25 Jul @ 11:48pm 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 25 Jul @ 11:44pm 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
StrawWagen  [author] 24 Jul @ 3:33pm 
Pac3 asset browser?
Euge 24 Jul @ 2:45pm 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 11 Jul @ 9:48pm 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 25 Jun @ 8:12am 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 22 Jun @ 6:03pm 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondude 20 Jun @ 10:16am 
@issacsin27 i dont think its possible.
isaacsin27 6 Jun @ 1:18am 
Can you make half life 1 version?
Wade 26 May @ 2:37pm 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22 May @ 5:56am 
HIM
StrawWagen  [author] 15 May @ 10:18am 
Not possible, not without wiremod at least haha
Max Malevich 15 May @ 7:53am 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [author] 14 May @ 8:35pm 
ooh
Autumnis 14 May @ 10:47am 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 8 May @ 2:49pm 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 7 May @ 2:07pm 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 7 May @ 11:08am 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 3 May @ 3:36pm 
I dont know how to use e2 lalalala
StrawWagen  [author] 2 May @ 9:41pm 
e2?
burntfrenchfries 2 May @ 4:43pm 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready the Rabbit 29 Apr @ 7:32pm 
there's already a rebel turret in the base game now
Ominous Marble Sphere 28 Apr @ 1:34pm 
the suppression device from follow freeman would be cool. the one at the nexus
PixelTheCollie ΘΔ 22 Apr @ 11:18pm 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 11 Apr @ 4:48am 
the note seems to have a really big hitbox, making it hard to put it against walls.
GLaDOS 30 Mar @ 3:35am 
nvm
.
GLaDOS 30 Mar @ 3:33am 
how do i use the crushing walls?
Jimmy_Jimboy117 25 Mar @ 9:35am 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [author] 25 Mar @ 9:01am 
It's in the URL of the save after it's uploaded
Jimmy_Jimboy117 25 Mar @ 8:54am 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 14 Mar @ 10:11am 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 14 Feb @ 2:08am 
Aight thank you
StrawWagen  [author] 13 Feb @ 2:36pm 
You can check my saves for examples
They only work in combat, if an npc has an enemy