Garry's Mod
Campaign Entities
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Actualización: 16 OCT 2023 a las 3:26 p. m.

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

Actualización: 14 OCT 2023 a las 2:25 p. m.

Update Thumb.

Actualización: 14 OCT 2023 a las 1:46 p. m.

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

Actualización: 12 OCT 2023 a las 11:59 a. m.

Fix stubborn error.

Actualización: 11 OCT 2023 a las 10:33 p. m.

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

Actualización: 11 OCT 2023 a las 3:42 p. m.

More polish.

Actualización: 11 OCT 2023 a las 3:20 p. m.

More combat nodes polish!

Actualización: 11 OCT 2023 a las 1:53 p. m.

More combat node fixes.

Actualización: 11 OCT 2023 a las 1:27 p. m.

Combat node fix.

Actualización: 11 OCT 2023 a las 12:02 p. m.

Fix?