Garry's Mod
Campaign Entities
กำลังแสดง 31-40 จาก 46 รายการ
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อัปเดต: 16 ต.ค. 2023 @ 3: 26pm

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

อัปเดต: 14 ต.ค. 2023 @ 2: 25pm

Update Thumb.

อัปเดต: 14 ต.ค. 2023 @ 1: 46pm

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

อัปเดต: 12 ต.ค. 2023 @ 11: 59am

Fix stubborn error.

อัปเดต: 11 ต.ค. 2023 @ 10: 33pm

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

อัปเดต: 11 ต.ค. 2023 @ 3: 42pm

More polish.

อัปเดต: 11 ต.ค. 2023 @ 3: 20pm

More combat nodes polish!

อัปเดต: 11 ต.ค. 2023 @ 1: 53pm

More combat node fixes.

อัปเดต: 11 ต.ค. 2023 @ 1: 27pm

Combat node fix.

อัปเดต: 11 ต.ค. 2023 @ 12: 02pm

Fix?