Garry's Mod

Garry's Mod

Campaign Entities
Viser 31–40 av 46 bidrag
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Oppdatering: 16. okt. 2023 @ 15.26

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

Oppdatering: 14. okt. 2023 @ 14.25

Update Thumb.

Oppdatering: 14. okt. 2023 @ 13.46

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

Oppdatering: 12. okt. 2023 @ 11.59

Fix stubborn error.

Oppdatering: 11. okt. 2023 @ 22.33

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

Oppdatering: 11. okt. 2023 @ 15.42

More polish.

Oppdatering: 11. okt. 2023 @ 15.20

More combat nodes polish!

Oppdatering: 11. okt. 2023 @ 13.53

More combat node fixes.

Oppdatering: 11. okt. 2023 @ 13.27

Combat node fix.

Oppdatering: 11. okt. 2023 @ 12.02

Fix?