Garry's Mod

Garry's Mod

Campaign Entities
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Mis à jour le : 16 oct. 2023 à 15h26

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

Mis à jour le : 14 oct. 2023 à 14h25

Update Thumb.

Mis à jour le : 14 oct. 2023 à 13h46

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

Mis à jour le : 12 oct. 2023 à 11h59

Fix stubborn error.

Mis à jour le : 11 oct. 2023 à 22h33

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

Mis à jour le : 11 oct. 2023 à 15h42

More polish.

Mis à jour le : 11 oct. 2023 à 15h20

More combat nodes polish!

Mis à jour le : 11 oct. 2023 à 13h53

More combat node fixes.

Mis à jour le : 11 oct. 2023 à 13h27

Combat node fix.

Mis à jour le : 11 oct. 2023 à 12h02

Fix?