Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
Hiển thị 21-30 trong 69 mục
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Cập nhật: 29 Thg10, 2024 @ 9:13am

- UnpoweredOnly expanded to hazard config as well
- GrindInsteadOfDamage attribute added to both Damageconfig and HazardConfig, damage to blocks with this attribute set to true is assigned as grinding instead of direct damage

Cập nhật: 28 Thg10, 2024 @ 8:11am

New attribute "UnpoweredOnly" which can be added to the DamageConfig, default false. Only unpowered grids will be affected by the effects if set to true.

Cập nhật: 13 Thg07, 2024 @ 3:31pm

Cập nhật: 13 Thg07, 2024 @ 2:51pm

couple of added null checks

Cập nhật: 13 Thg07, 2024 @ 4:29am

- SafeBlockList attribute added to both DamageConfig and HazardConfig, allowing you to prevent damage to be applied to these blocks. Skin changes will still apply.
- SafeSkinPaintOnly attribute added to toggle SafeSkinList effects. If set to false (default) it behaves the same way as until now, skin changes will be prevented and damage from DamageConfig will be prevented. If set to true it will only prevent skin changes, but damage from DamageConfig will be applied normally.
- Warning notification fixes for voxel proximity.

Cập nhật: 12 Thg07, 2024 @ 2:14pm

DamageNotification attribute (default false), when enabled, it will show players that they are being damaged, and name of the source

SafeCharacterList attribute, simmilar to SafeSkinList, it allows you to define which character definitions do not take damage from certain source. (Say, spiders immune to lava)

Cập nhật: 3 Thg07, 2024 @ 7:46am

some tweaking and balancing of the force being applied

Cập nhật: 3 Thg07, 2024 @ 7:19am

first version of the wind system config

Cập nhật: 11 Thg06, 2024 @ 8:04am

several added null checks

Cập nhật: 4 Thg06, 2024 @ 12:28pm

performance improvements, lots of caching