Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
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Mis à jour le : 29 oct. 2024 à 9h13

- UnpoweredOnly expanded to hazard config as well
- GrindInsteadOfDamage attribute added to both Damageconfig and HazardConfig, damage to blocks with this attribute set to true is assigned as grinding instead of direct damage

Mis à jour le : 28 oct. 2024 à 8h11

New attribute "UnpoweredOnly" which can be added to the DamageConfig, default false. Only unpowered grids will be affected by the effects if set to true.

Mis à jour le : 13 juil. 2024 à 15h31

Mis à jour le : 13 juil. 2024 à 14h51

couple of added null checks

Mis à jour le : 13 juil. 2024 à 4h29

- SafeBlockList attribute added to both DamageConfig and HazardConfig, allowing you to prevent damage to be applied to these blocks. Skin changes will still apply.
- SafeSkinPaintOnly attribute added to toggle SafeSkinList effects. If set to false (default) it behaves the same way as until now, skin changes will be prevented and damage from DamageConfig will be prevented. If set to true it will only prevent skin changes, but damage from DamageConfig will be applied normally.
- Warning notification fixes for voxel proximity.

Mis à jour le : 12 juil. 2024 à 14h14

DamageNotification attribute (default false), when enabled, it will show players that they are being damaged, and name of the source

SafeCharacterList attribute, simmilar to SafeSkinList, it allows you to define which character definitions do not take damage from certain source. (Say, spiders immune to lava)

Mis à jour le : 3 juil. 2024 à 7h46

some tweaking and balancing of the force being applied

Mis à jour le : 3 juil. 2024 à 7h19

first version of the wind system config

Mis à jour le : 11 juin 2024 à 8h04

several added null checks

Mis à jour le : 4 juin 2024 à 12h28

performance improvements, lots of caching