Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
Showing 11-20 of 31 entries
< 1  2  3  4 >
Update: 21 Apr, 2024 @ 6:34pm

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Update: 21 Apr, 2024 @ 6:16pm

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Update: 21 Apr, 2024 @ 6:07pm

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Update: 12 Mar, 2024 @ 5:30pm

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Update: 22 Feb, 2024 @ 4:39pm

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Update: 19 Jan, 2024 @ 3:13pm

- Corrected a listener with a duplicate name.

Update: 19 Jan, 2024 @ 11:10am

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Update: 22 Nov, 2023 @ 1:34pm

Updated for patch 4.1. No changes were made.

Update: 31 Aug, 2023 @ 11:53am

Update: 23 Apr, 2023 @ 10:47am

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.