Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
Mostrando 11-20 de 31 aportaciones
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Actualización: 21 ABR 2024 a las 18:34

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Actualización: 21 ABR 2024 a las 18:16

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Actualización: 21 ABR 2024 a las 18:07

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Actualización: 12 MAR 2024 a las 17:30

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Actualización: 22 FEB 2024 a las 16:39

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Actualización: 19 ENE 2024 a las 15:13

- Corrected a listener with a duplicate name.

Actualización: 19 ENE 2024 a las 11:10

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Actualización: 22 NOV 2023 a las 13:34

Updated for patch 4.1. No changes were made.

Actualización: 31 AGO 2023 a las 11:53

Actualización: 23 ABR 2023 a las 10:47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.