Total War: WARHAMMER III
Under-Cities Survive Razing
Показані результати 11–20 із 31
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Оновлено: 21 квіт. 2024 о 18:34

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Оновлено: 21 квіт. 2024 о 18:16

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Оновлено: 21 квіт. 2024 о 18:07

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Оновлено: 12 берез. 2024 о 17:30

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Оновлено: 22 лют. 2024 о 16:39

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Оновлено: 19 січ. 2024 о 15:13

- Corrected a listener with a duplicate name.

Оновлено: 19 січ. 2024 о 11:10

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Оновлено: 22 листоп. 2023 о 13:34

Updated for patch 4.1. No changes were made.

Оновлено: 31 серп. 2023 о 11:53

Оновлено: 23 квіт. 2023 о 10:47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.