Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
กำลังแสดง 11-20 จาก 31 รายการ
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อัปเดต: 21 เม.ย. 2024 @ 6: 34pm

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

อัปเดต: 21 เม.ย. 2024 @ 6: 16pm

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

อัปเดต: 21 เม.ย. 2024 @ 6: 07pm

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

อัปเดต: 12 มี.ค. 2024 @ 5: 30pm

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

อัปเดต: 22 ก.พ. 2024 @ 4: 39pm

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

อัปเดต: 19 ม.ค. 2024 @ 3: 13pm

- Corrected a listener with a duplicate name.

อัปเดต: 19 ม.ค. 2024 @ 11: 10am

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

อัปเดต: 22 พ.ย. 2023 @ 1: 34pm

Updated for patch 4.1. No changes were made.

อัปเดต: 31 ส.ค. 2023 @ 11: 53am

อัปเดต: 23 เม.ย. 2023 @ 10: 47am

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.