Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
Affichage des entrées 11-20 sur 31
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Mis à jour le : 21 avr. 2024 à 18h34

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Mis à jour le : 21 avr. 2024 à 18h16

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Mis à jour le : 21 avr. 2024 à 18h07

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Mis à jour le : 12 mars 2024 à 17h30

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Mis à jour le : 22 févr. 2024 à 16h39

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Mis à jour le : 19 janv. 2024 à 15h13

- Corrected a listener with a duplicate name.

Mis à jour le : 19 janv. 2024 à 11h10

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Mis à jour le : 22 nov. 2023 à 13h34

Updated for patch 4.1. No changes were made.

Mis à jour le : 31 aout 2023 à 11h53

Mis à jour le : 23 avr. 2023 à 10h47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.