Total War: WARHAMMER III
Under-Cities Survive Razing
Показване на 11 — 20 от 31 постъпления
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Обновление: 21 апр. 2024 в 18:34

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Обновление: 21 апр. 2024 в 18:16

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Обновление: 21 апр. 2024 в 18:07

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Обновление: 12 март 2024 в 17:30

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Обновление: 22 февр. 2024 в 16:39

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Обновление: 19 ян. 2024 в 15:13

- Corrected a listener with a duplicate name.

Обновление: 19 ян. 2024 в 11:10

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Обновление: 22 ноем. 2023 в 13:34

Updated for patch 4.1. No changes were made.

Обновление: 31 авг. 2023 в 11:53

Обновление: 23 апр. 2023 в 10:47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.