Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
Showing 21-30 of 31 entries
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Update: 22 Apr, 2023 @ 9:34am

- Corrected a bug where the under-city buildings within ruins would be revealed to player factions that do not own it.

Update: 22 Apr, 2023 @ 9:23am

- Added a dilemma asks if the under-city should claim the ruins above, 2 turns after the settlement above has been razed.
- When selecting ruins with your under-city present, the UI will allow you to modify the under-city buildings. Most of the building effects will be disabled until the ruins are occupied again however.

Update: 22 Apr, 2023 @ 9:20am

Update: 8 Apr, 2023 @ 4:46pm

- Passive colonization now respects Beastmen Bloodgrounds.

Update: 15 Jan, 2023 @ 7:57am

- Corrected an issue with loading a saved game that would prevent under-cities from occupying ruins indefinitely.
- Finally found a fix for the pulled feature that automatically occupies the settlement at level 1. Probably.
- Re-enabled logging to track any potential issues with these changes.

Update: 12 Jan, 2023 @ 4:08pm

Mod seems to be stable at turn 300 without errors, so I've disabled logging to prevent cheating in multiplayer and increase performance.

Update: 10 Jan, 2023 @ 6:19am

- Prevented a situation in which an under-city may persist when another Skaven faction occupies the ruins.
- Removed the feature that allowed newly colonized ruins, via under-city, to start with a level 1 settlement building, due to unforeseen issues.

Update: 9 Jan, 2023 @ 10:17am

Under-cities that colonize uninhabited ruins now upgrade the settlement building-chain to level 1.

Update: 8 Jan, 2023 @ 9:15am

Update: 8 Jan, 2023 @ 8:42am