Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
Hiển thị 11-20 trong 31 mục
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Cập nhật: 21 Thg04, 2024 @ 6:34pm

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

Cập nhật: 21 Thg04, 2024 @ 6:16pm

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

Cập nhật: 21 Thg04, 2024 @ 6:07pm

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

Cập nhật: 12 Thg03, 2024 @ 5:30pm

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

Cập nhật: 22 Thg02, 2024 @ 4:39pm

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

Cập nhật: 19 Thg01, 2024 @ 3:13pm

- Corrected a listener with a duplicate name.

Cập nhật: 19 Thg01, 2024 @ 11:10am

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

Cập nhật: 22 Thg11, 2023 @ 1:34pm

Updated for patch 4.1. No changes were made.

Cập nhật: 31 Thg08, 2023 @ 11:53am

Cập nhật: 23 Thg04, 2023 @ 10:47am

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.