全軍破敵:戰鎚3

全軍破敵:戰鎚3

Under-Cities Survive Razing
目前顯示第 11-20 項,共 31 項
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更新:2024 年 4 月 21 日 @ 下午 6:34

- Corrected the event feed message when occupying settlement ruins from the provided dilemma to use the correct text.

更新:2024 年 4 月 21 日 @ 下午 6:16

- Fixed a bug introduced in the last update that would prevent AI controlled Skaven factions from occupying abandoned settlements via their under-cities.

更新:2024 年 4 月 21 日 @ 下午 6:07

- Fixed a bug where the under-city occupation dilemma would never trigger after the specified number of turns, as ticking the countdown was being done incorrectly.
- Changed how the occupation dilemma zooms to the target settlement in question, it should be smoother now.
- Super slight performance increase by moving local variable declarations outside of nested loops.
- Changed how some MCT settings are locked - Now some settings will only be locked in a multiplayer campaign.

更新:2024 年 3 月 12 日 @ 下午 5:30

- Improved the under-city detection logic that should ensure only 1 under-city is present in a region at a time.

更新:2024 年 2 月 22 日 @ 下午 4:39

- Updated how the MCT settings are loaded so that the campaign no longer needs to be reloaded for MCT setting changes to take effect.

更新:2024 年 1 月 19 日 @ 下午 3:13

- Corrected a listener with a duplicate name.

更新:2024 年 1 月 19 日 @ 上午 11:10

- Cleaned up and updated some code, no noticeable changes to gameplay.
- Added the Enable Occupation Dilemma MCT setting.

更新:2023 年 11 月 22 日 @ 下午 1:34

Updated for patch 4.1. No changes were made.

更新:2023 年 8 月 31 日 @ 上午 11:53

更新:2023 年 4 月 23 日 @ 上午 10:47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.