Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
กำลังแสดง 31-40 จาก 86 รายการ
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อัปเดต: 25 ต.ค. 2024 @ 3: 02pm

อัปเดต: 22 ต.ค. 2024 @ 5: 40pm

อัปเดต: 22 ต.ค. 2024 @ 9: 12am

อัปเดต: 16 ต.ค. 2024 @ 5: 39pm

New slight AI improvement.

อัปเดต: 8 ต.ค. 2024 @ 5: 24am

New improvement to the aggressive and active aspect of the AI

อัปเดต: 30 ก.ย. 2024 @ 6: 59pm

อัปเดต: 28 ก.ย. 2024 @ 3: 31pm

อัปเดต: 28 ก.ย. 2024 @ 2: 56pm

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

อัปเดต: 26 ก.ย. 2024 @ 9: 41pm

อัปเดต: 25 ก.ย. 2024 @ 7: 10am

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)