Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Se afișează 31-40 din 86 intrări
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Actualizare: 25 oct. 2024 @ 15:02

Actualizare: 22 oct. 2024 @ 17:40

Actualizare: 22 oct. 2024 @ 9:12

Actualizare: 16 oct. 2024 @ 17:39

New slight AI improvement.

Actualizare: 8 oct. 2024 @ 5:24

New improvement to the aggressive and active aspect of the AI

Actualizare: 30 sept. 2024 @ 18:59

Actualizare: 28 sept. 2024 @ 15:31

Actualizare: 28 sept. 2024 @ 14:56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

Actualizare: 26 sept. 2024 @ 21:41

Actualizare: 25 sept. 2024 @ 7:10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)